Problem Based Learning (PBL) means solving real-world problems and issues and learning critical thinking at the same time. Instead of learning things by reading books learner absorbs skills he or she can use in the future in working life. Some of them problems may be have many possible solution and some of them stay insolvable.
When in PBL problem and work-method are defined, in Case based learning (CBL) neither of them are given, there is just a case to be solved. Case based learning is used especially in medical education and when using simulations in learning.
Scenario-based learning (SBL) gives learners a chance to be active members of the process.
Scenario-based e-learning improves understanding and engagement. Is is also good in motivating students. Seeing how the skills they learn are useful in the future rewards learners. There is challenge enough, but learners do not have to stretch their minds over their limits.
Also Project-based learning requires students active participation. Projects may last several weeks or months. Three key components of project-based learning are:
1) a real-life question which is meaningful for students
2) opportunities to investigate and to learn concepts and to adapt information
3) co-operation in a team and sharing new knowledge to others
Each of above-mentioned forms of learning require adopting new ways of thinking when you learn by gathering information yourself, asking right questions, investigating and deciding which is the right approach in each of them. When all this is done by e-learning it requires that teacher has familiarized himself or herself with possibilities of learning materials and how the process is planned and implemented.
Beginner’s Guide to Scenario-Based Learning
Encyclopedia of the Sciences of Learning Case-Based learning
Finding material for this blog post was interesting because there were so many synonyms found for problem-based learning. If you want to read more I suggest following links in the Encyclopedia of the Sciences of Learning: Activity-based learning; Collaborative learning; Cooperative learning; Experiential learning; Goal-based learning; Interactivity; Inquiry-based learning; Learning and action; Learning by doing; Problem solving; Problem-based learning; Scenario-based learning